Mission: Impossible (N64) - Individual level runs (Total: 1:09:08) - David Gibbons
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Mission: Impossible (N64) - Individual level runs (Total: 1:09:08) - David Gibbons
- Publication date
- 2004
- Topics
- Nintendo 64
Individual level speed runs of Mission: Impossible on "Mission: Impossible" difficulty (hard mode) done on April 24/25 2004. Some missions have long intros which the runner didn't want to skip through so as to show the story. These aren't counted for the time since the SDA standard doesn't start timing until the player has control of the game character.
Level TimeAuthor's comments: I made these segments for my friend Cyberwrath in the summer of 2004. Mostly, he just wanted to see how the game panned out (he had only played roughly 1/3 or 1/2 of it). I took it upon myself to have some fun and do the stages fairly quickly on mission impossible mode (read: hard). I never thought of sending these in to the SDA because the game isn't very popular (or, in many levels, good). Brad convinced me otherwise, as is evident by this page. As for the run itself, it's OK. It's somewhat obvious it's not a full fledged speed run because I make a point to not rush through the dialogue -- I hang on to each text bubble for several moments, allowing the viewer (ahem) to read. Other than that glaring fact these runs are pretty optimized, for the most part. There are some cool moments in the game...and some funny ones -- funny because they shouldn't be. Brad and I much enjoyed laughing at the inane things Ethan says to himself. He'll be in a hallway, trying to be covert and distract a guard, and when he succeeds he'll shout "WAY TO GO!" or "...piece OF CAKE!" The game also suffers from terribly embarrassing hitbox and bullet detection problems. First off, guards in some circumstances take up to two seconds to react to bullets. Also, they tend to do a back flip upon their death, for no apparent reason. The peak of this form of hilarity manifests itself in the warehouse stage, where a guard rushes up to Ethan, staring at me without moving. I quickly shoot him in the head once, and then lower my crosshair. After an awkward passing of time with no apparent reaction the guard suddenly flips violently backwards. This game is golden. There's one more really funny part in the game -- the train station. You're supposed to cover Ethan from undercover bad guys. Good enough. But you also can't shoot civilians. Sometimes someone in the crowd will run up to Ethan, reach in their pocket and with great ado pull out a...cell phone; or a glass of wine. Why they have a glass of wine in their jacket is never revealed -- or why they like to jog before taking a sip in public. Also, shooting one civilian means the mission is over. During a small chase, as I was shooting the bad guys and watching their stupid death animations, an innocent woman ran in front of my bullets and got nicked in the head, hitting the ground hard. I tensed up, realizing I failed...but the failure screen never came. I guess she wasn't so innocent after all.
Ice Base 1:30
Subpen 1:42
Embassy Ball 5:47
Warehouse 2:16
K.G.B. HQ 3:28
Security Hallway 1:09
Sewage Control 3:19
Escape 2:48
Fire Alarm 1:59
Interrogation 4:01
CIA Rooftop 5:42
Terminal Room 1:08
Rooftop Escape 1:43
Station 4:44
Train Cars 4:16
Train Roof 4:02
Subpen (V) 6:15
Tunnel 3:23
Mainland 7:52
Gunboat Escape 3:34
- Addeddate
- 2005-03-08 21:10:38
- Color
- color
- Identifier
- MissionImpossible_IL_10908
- Run time
- 1:26:07
- Sound
- sound
- Type
- MovingImage
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